
Art of Flora

Client: Strasser
Project: Art Of Flora
Role: Lead Sound Designer
Press: Polygon "My new cozy game obsession"
The Sound of the Sequel
After the success of Art of Fauna, working on the sequel, Art of Flora, felt like a chance to refine the musical language we started and make it even more delightful. While Fauna used chords that only advanced when you placed a piece correctly, I wanted the audio in Flora to feel more fluid and less repetitive during gameplay.
The "Interval" Breakthrough
The lightbulb moment this time around was moving away from static triggers. In Flora, the pickups themselves are musical intervals. Instead of waiting for a "correct" move to hear a change, the audio now moves between chord intervals every time a block is picked up-72 intervals in all. It keeps the soundscape in a constant state of harmonic flow while you’re working through a puzzle and always makes you feel like you are moving forward.
Solving the Song
The resolution happens when you drop a piece into place. I designed 23 three-note piano riffs for the "drop" sound that perfectly matches the chords of the intervals you were just hearing.
The result is an experience where you aren’t just solving a visual puzzle; you’re essentially performing a piece of music. Every interaction is harmonious, turning the game into a generative song that resolves itself as you play.
©Josh Mobley Music 2026
a curious collection of sounds



