CASE STUDY · SOUND DESIGN

Heads Up

A behind-the-scenes look at the playful sound system I designed for Heads Up — from quick-read feedback moments to the musical polish that keeps the game moving.

Role: Sound Design

App audio · UI feedback · polish

Heads Up!

Heads Up!

01 · BRIEF

Fast, readable, fun.

Fast, readable, fun.

Heads Up needed sounds that could cut through laughter without interrupting play. I focused on short, bright cues that instantly communicate success, movement, and reset states.

signature cues / musical gestures / motion

02 · IDENTITY

A sound that smiles.

A sound that smiles.

The sonic palette leans into quick pitch lifts, compact melodic fragments, and a light tactile snap. The goal was to make each round feel animated without making the audio feel noisy.

correct

pass

timer

round

03 · INTERACTION

Tiny moments, clear meaning.

Tiny moments, clear meaning.

Each action needed its own shape: rewards feel upward, passes feel quick and soft, countdowns stay present without adding stress. The system works because every cue has a distinct job.

mixed for phones, rooms, and loud game nights

04 · POLISH

Built to disappear into play.

Built to disappear into play.

Final mixes were tuned for phone speakers and real-world party environments. The result is a set of cues that feel energetic and branded, but never compete with the people in the room.

©Josh Mobley Music 2026

a curious collection of sounds

©Josh Mobley Music 2026

a curious collection of sounds